3D Animator (Games)
Gameplay animation, body mechanics, engine implementation, technical constraints, feedback and polished portfolio decisions.
Gameplay animation, body mechanics, engine implementation, technical constraints, feedback and polished portfolio decisions.
Game development planning, backlog decisions, team dependencies, milestone risk and balancing quality with delivery scope.
Designing clear game mechanics, testing prototypes, balancing player challenge and explaining decisions to a development team.
Game vision, systems design, prototyping, player feedback, scope decisions and leadership across design, art and engineering.
Unity scene logic, C# scripting, player feedback, performance and teamwork on a small playable game.
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